Billbil-kun also saw documents for North American (ESRB) and European (PEGI) ratings. The very first release was heavily focused on the single-player mode (competitive online play even took place on single-player maps), but it quickly became a go-to game for multiplayer thanks to updates and third-party upgrades like ThreeWave's Capture the Flag.Īn introduction won't be surprising.given that a Quake II Remastered game went through South Korea's game rating authority in June. It introduced a semi-open world, objective-based gameplay and visual effects upgrades like colored lighting. Quake II was originally released in 1997 and represented major strides forward in technology and gameplay over its predecessor. The 2019 tweak was meant to showcase NVIDIA's newer computer GPUs with ray-traced lighting and improved textures, but didn't include truly new content or hardware-agnostic visual improvements. This won't be the same as Quake II RTX, provided the rumor is accurate. The refresh also bundled every official expansion while adding a new campaign created by Wolfenstein: The New Order developer MachineGames. That remaster added support for widescreen resolutions as high as 4K, new character models and upgraded visual effects like dynamic lighting, depth of field and antialiasing. The title would be available through Microsoft's Game Pass on launch.Īn enhanced version of Quake from 2021 might provide some clues as to what to expect. Details of the upgrade aren't available, but the classic sequel would make its way to PC, PS4, PS5, Xbox One, Xbox Series X/S and Switch. Historically reliable leaker billbil-kun claims id will unveil a remastered version of Quake II when QuakeCon kicks off next week. Updated SDL2 to 2.26.1 (#252)This is an interesting update.QuakeCon is returning to an in-person event on August 10th, and id Software might have a re-release to mark the occasion. Tweaked particles to have more nuanced colors (#197).Replaced the single sky_clusters.txt file with per-map files (#219).Integrated several fixes from Q2PRO (#196).Improved polygonal light sampling to reduce noise and darkening (#266).Improved material system robustness for games with custom textures (#201).Improved light list handling to fix excessive flicker and noise (#234).Fixed the replacement textures when multiple materials are used with the same base texture (#222).Fixed the range of animated light intensities (#200).Fixed the HDR screenshot feature (#190).Fixed texture data size computation for R16_UNORM textures (#236).Fixed some issues with lighting in custom maps (#189).Fixed save game compatibility with Q2RTX 1.5.0 (#193).Fixed mode setting on Linux in GitGub CI builds (#268).Fixed incorrect scaling of textures without a custom material definition (#235).Fixed FSR image scaling in some cases (#232).Fixed crashes when renderer initialization fails (#199).Fixed animated textures on BSP models (#187).Fixed an overflow condition when pt_bsp_sky_lights is more than 1 (#262).Fixed a crash when some textures are missing (#263).Added support for spotlights with an emission profile and a player flashlight (#203, #214).Added menu controls for the full screen blend effects (#216).Added control over fallback radiance of emissive materials (#210).Updated the Loading plaque texture (#265)Contributions by GitHub user Added a warning when screen-space image memory usage is very high (#179).Tuned the full-screen blend effects to be less intensive.Improved precision of target frame rate adjustment (#242).Adjusted the automatic UI scaling to avoid making the UI too big.Added support for building on PowerPC 64 LE CPU architecture (#260).Switched the OpenAL dependency with a statically linked library (#224)Misc Improvements:.Fixed Vulkan queue initialization on platforms that don't support split queues (#248).Fixed the flare gun still using ammo with dmflags including 8192 (DF_INFINITE_AMMO) ( )191).Fixed texture alignment issues on some doors (#211).Fixed some Vulkan validation layer issues (#229, #246, more).Fixed a crash when the map file doesn't have a VIS hunk (#223).Fixed a crash in the game logic when a monster interacts with a door in notarget mode (#92).Quake II RTX has been NVIDIA's popular tech-demo playground to show off RTX capabilities, and while the latest update is not a major one, it does include some important fixes. According to the short highlights, the newest update adds a player flashlight, fixes multiple compatibility and stability issues, fixes some texturing issue, reduces visual noise and flicker in some conditions, as well as tunes some visual effects like full-screen blend and particles. The newest update adds a couple of improvements and fixes several issues. NVIDIA has released a new update for Quake II RTX, version 1.7.0.
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